Artemis is a cooperative spaceship bridge simulation game, where 2 to 11 players become the crew of a spaceship that you can fly from the comfort of your living room. The game is designed to be played by a group of people who are all in the same room. The best way to find people to play with is to have your friends over and tell them to bring a computer! The bridge license will allow you to install the game on all the computers of the people you play with in classic Local Area Network style. There are no official Artemis servers for online matchmaking. There are some people who play together online. The best place to connect with people who want to play online is the forums.
How many people can play?
Each ship can accommodate 5 bridge officers plus the Captain. Some ships can carry one or more fighter pilots aboard as well. The minimum number of people needed to fly a ship is 2, since Helm and Weapons have to be selected to start the game. It’s also possible to have more than one human controlled ship on the map (up to 8 ships). Theoretically you could have 8 fully crewed carriers (11 people each) all playing on one game map.
The playable stations in Artemis are:
The Helm officer steers the ship. Most of the ships in Artemis have a standard warp drive, but a few can make point to point jumps. Helm can also raise and lower the shields and control what is displayed on the main view screen.
The Weapons officer selects what type of ordinance to fire at whom. Ships in Artemis can be equipped with beams, several kinds of torpedoes, and proximity mines. Weapons officers can also raise and lower the shields, and control what is displayed on the main view screen.
The Science officer gets to see the big picture, and can view the whole game map. The science officer identifies friends and foes, and is the first to know if one of your space stations or friendly computer controlled ships is under attack.
The Engineer can see the status of the ship’s systems in detail, and adjust the power levels of different systems. Engineers have to stay on their toes, particularly in combat situations to balance the power needs of the other officers.
The Communications officer sends and receives messages from computer controlled ships and stations. Communications needs to work closely with science to monitor what’s happening on the play map, and in combat situations get enemy vessels to surrender.
Certain ships have the ability to carry fighters. Pilots of these small ships spend a lot of their downtime playing blackjack until they get the signal to launch their own craft and head towards danger.
Last but not least, the Captain. The Captain doesn’t need their own computer, their job is to see the big picture and make decisions about what missions to undertake, what enemies to take out, and to keep the crew alive.